A browser-first multiplayer trading and territorial-control game built on Cloudflare Workers — a spiritual successor to a game I played as a kid called Diaspora. With AI making coding so fast, I wanted to see how easy it would be to replicate it.
I'm not sharing the code or a link to the project, but I'll try to get around to that.
What's playable
There's a prototype well past graybox: docking, sector-to-sector travel, station markets with persistent stock, a jump map, a cockpit/berth presentation mode, ship hull / armor / weapons, turn-based encounters in transit sectors, and salvage rewards after a combat loss. Player state persists in memory or D1, depending on the session.
What's missing
Real auth and accounts, contracts, ship fitting beyond the starter loadout, fuel/travel-cost friction, broader NPC ecology, reputation, factions, guilds, and territorial control. In other words, most of the actual game.
Why on Workers
Because the whole thing benefits from being close to wherever the player is — sector state, market state, ship state, encounters. Workers + D1 + Durable Objects is a clean substrate for that, and an interesting technical excuse on its own.
And really, it's just easy to ship things to Cloudflare. You can play with them, share them with other people, and ignore them until you're ready to pick them up again.